Introduction to E-Commerce Chapter 1 the Revolution is Just Beginning
E-Commerce
Use of Internet and web to transact business securely and
privately.
Commerce
Ø Commerce is the exchange of items of value between persons or
companies
Ø Any exchange of money for a product, service or information is
considered a transaction of commerce
Ø Commerce is the branch of business. It is concerned with the
exchange of goods & services. It includes all those activities, which
directly or indirectly facilitate that exchange.
Digital
enablement of transaction and processes system within a firm, involving
information system under firm’s control.
Functions of Business
Research & Development, HRM, Sales & Distribution and
Marketing.
Difference Between E-Commerce and E-Business
1.
E-Commerce
covers outward facing process that touches customers, suppliers and external
partners.
E-Business
covers internal processes such as Production, inventory management, product
development, risk management, finance, knowledge management and human resources.
2.
E-commerce
and e-business intersect at the business firm boundary at the point where
internal business systems link up with suppliers. For instance, e-business
turns into e-commerce when an exchange of value occurs across firm boundaries.
Information System ( You can also Read Accounting Information Systems)
An information system is a collection of methods, practices, algorithms and methodologies that transforms data into information and knowledge desired by and useful for, individual and group users in organizations and other entities. This system can involve a combination of work practices, information, people, and technologies organized to accomplish goals in an organization.
Enterprise Resource Planning
Ø Enterprise Resource Planning integrates internal and external management
functions across organization.
Ø The purpose of ERP is to facilitate the flow of information between
all business functions inside the boundaries of the organization and manage the
connections to outside stakeholders.
Uses of Enterprise Resources Planning
Enterprise Resource Planning
integrates different functional areas of a business of a company. These uses in
different business functional areas are:
Ø Account
Department
General Ledger Fixed
Assets, Payables, ect.
Ø Managerial
Department
Budgeting, Costing, Cost
Management, etc.
Ø Human
Resource Management
Recruiting, Training,
Payroll, benefits, etc.
Ø Manufacturing
Engineering,
Manufacturing process, etc.
Ø Sales
& Distribution
Order
processing, Dispatching & Invoicing, Order analysis, Forecasting, Sales
analysis, Budgets & Controls, etc.
Why we use E-Commerce
We
use E-Commerce, because it has following advantages:
Ø Much cheaper and quicker to set-up
Ø For Global Reach
Ø Open for business 24x7 - unlimited store hours
Ø Increases brand and product awareness
Ø Potential to
lower costs - fewer sales staff, no need for a physical location etc.
What is a Marketplace
A marketplace is a physical place you visit in order to transact. For example, television and radio typically motivate the consumer to go some place to make a purchase.
A marketspace is a marketplace that is extended beyond traditional
boundaries because it is removed from the restrictions of geography and time.
The ubiquity of e-commerce technologies liberates the market from these
limitations.
Eight Unique Features/Dimensions of E-Commerce Technology
Ø Ubiquity
Is the ability all the time everywhere.
Ø Global
Reach
The total number of users
or customers an e-commerce business can obtain. We can sell in international
market more conveniently and cost-effectively.
Ø
Universal Standards
Standards that are shared by all nations around the world.
Unlike, traditional commerce, these are common around the world and thus reduce
search cost (the effort required to find suitable products) and market entry
cost (the cost merchants must pay just to bring their goods to market).
Ø
Richness
The complexity and content of a messge.
Which types of mediums are required to complete information?
Which type of innovation is required?
Ø
Interactivity
Technology that allows for two-way communication
between merchant and consumer.
Interactivity allows an online merchant to engage a
consumer in ways similar to a face-to-face experience, but on a much more
massive, global scale.
Ø
Information
density
The total amount and quality of information available
to all market participants, consumers, and merchants
Due
to information density, information becomes more plentiful, less expensive and
of higher quality.
Ø
Personalization/Customization
Personalization
It
means of making your product and service more personalized to your customer to
meet his/her needs more effectively and efficiently and also making interactions
with them speedy and easily, increasing customer satisfaction and the
likelihood of repeat purchases or visits.
Amazon.com is a
perfect example of Personalization.
Customization
It
means tailoring or designing of your product or services for your customer
according to his/her need and requirement. In which customer suggest you to add
or subtract new or existing product features.
Dell
is a perfect example of Customization.
Ø Social
Technology
Such
technology, which is used for social interaction.
Facebook,
Twitter and other social networking websites are used for social interaction
among merchant, suppliers, partners and customers, friends and relatives.
Difference between Customer and Consumer
Customer
Is one
who purchases the goods & services.
Consumer
Is one
who consumes or uses the goods & services.
Types of E-Commerce
Ø
Business-to-Consumer (B2C)
E-commerce
Online businesses selling to individual consumers.
Examples:
Ø
Bluefly
Ø
Yahoo
Ø
Expedia
Ø
Wsjonline.com
Ø
Business-to-Business (B2B)
E-commerce
Online businesses selling to other businesses.
Examples:
Ø
Grainger.com
Ø
Ariba
Ø
PerfectCommerce
Ø
Quadram
Ø
Consumer-to-Consumer (C2C)
E-commerce
Consumers selling to other consumers.
Examples:
Ø
Half.com
Ø
Velvetbazaar
Ø
Ubid
Ø
Oldandsold
Ø
Peer-to-Peer (P2P) E-commerce
Use
of peer-to-peer technology, which enables Internet users to share files and computer
resources directly without having to go through a central Web server, in
e-commerce.
Examples:
Ø
Streamcast Networks
Ø
eMule-Project.net
Ø
Frostwire
Ø
Mobile Commerce (M-commerce)
Use
of wireless digital devices to enable transactions on the Web.
Mobile
commerce, or m-commerce, is the buying and selling of services and goods using
a mobile device. It is a branch of electronic commerce, or e-commerce.
Examples:
Ø
iPhones
Ø
Android G1s
Ø
BlackBerries
Ø
Clouds
A
cloud storage service is a business that maintains and manages its customers’
data and makes that data accessible over a network, usually the Internet.
In
Personal computer, data may be lost or destroyed, so it is important to store
important and secret data on clouds.
Examples:
The Online Student Resources can be available at the following link
Welcome to the Companion Website for E-Commerce
So "Introduction to E-Commerce Chapter 1 the Revolution is Just Beginning" is very helpful and good chapter for learning the basis of E-Commerce.
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